Victis Honor

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Victis Honor

Guild members of Victis Honor


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lendell
Luongo
Hawk Silverleaf
Morifet
Azgalor the Forgoten
9 posters

    Azg's Non-dodge Ambush Build

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    Do you like?

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    Total Votes: 4
    Azgalor the Forgoten
    Azgalor the Forgoten


    Posts : 105
    Join date : 2009-07-16
    Age : 34
    Location : Giurgiu, Romania

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    Post  Azgalor the Forgoten Fri Jul 17, 2009 6:04 am

    You still need dodge. Don't get me wrong. The idea of this build is that, if you play your actions right, you won't need dodge that much. Since dodge is a very sucky stat at the moment and needs work it's not very reliable and we see that everyday. I found hit perchentage to be a reliable stat however. This is a high damage hitting build. My current build : http://www.duels.com/paths/skills/#2nzVVzpVVVzV (I'm specking back to it soon. )

    Ambush is a mix defense/offense opener that is very dependent on dodging OR your opponent missing you. Most ambushers to succeed in dodging sacrifice valuable offense to be able to get in those dodges which ruins part of the purpose of the opener since there is no point in dodging if you can't make those hits count. The whole point of this build revolves around two actions that give you a high chance of making your opponent miss for two consecutive turns every three turns: Cryptograph and Gouging strike used in this order. The action between two consecutive uses of these actions is up to you. I use Smokescreen since a little dodge never does any harm.
    So your basic action set is "Crypto->Gouge->filler action"
    Skills and why:

    AO: Since you wanna hit regardless of your opener or the enemy's opener. AO works well versus Ambush, Slow, Dodgy Arms etc. It helps your other openers and more than makes up for Quickness.
    Fortitude: Because you wanna stay alive and get that neat extra damage bonus, don't ya?
    Armor: More items, better stats.


    Defensive Power: Like I said. You don't need to dodge. He just needs not to hit you. Make those hits count.
    Offensive Power: Why? Assassins have the best chance to crit and extreme. AO gives a better hit chance than OP will ever give.
    Quickness: Bad, bad, bad. Counter intuitive to all that means ambush builds. First of all think: SS, Ambush, FS, Ironman, Thorns. You DON'T want to hit them or try to hit them more often. Secondly think of Slow and Ambush. You'll rarely hit them even WITH a decent hit percentage.


    Hope this helps someone Smile . Also a new action is being tested in the forge which will make assassins rock!!! Very Happy
    Morifet
    Morifet


    Posts : 86
    Join date : 2009-06-02

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    Post  Morifet Fri Jul 17, 2009 6:34 am

    Interesting. I will have to respec my assassin to try that out.
    Hawk Silverleaf
    Hawk Silverleaf


    Posts : 40
    Join date : 2009-06-13
    Location : Virginia

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    Post  Hawk Silverleaf Mon Jul 20, 2009 7:19 pm

    Good help here. I only have Druids at the moment, but this helps me counter assassins.
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    Luongo


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    Post  Luongo Tue Jul 21, 2009 10:54 am

    I like using the DP because of the resist bonuses so I can resist some HP and get the extra attacks in there and try to resist some insects. if they weild a wand then I can resist them as well and try not to die.
    lendell
    lendell


    Posts : 132
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    Post  lendell Tue Jul 21, 2009 11:22 am

    Luongo wrote:I like using the DP because of the resist bonuses so I can resist some HP and get the extra attacks in there and try to resist some insects. if they weild a wand then I can resist them as well and try not to die.

    luongo is right, now resist because of speed becomes lower, you'll definitely need to boost your resist. Smile
    B'LAN T'SERA
    B'LAN T'SERA


    Posts : 104
    Join date : 2009-07-16
    Age : 36
    Location : Canberra, Australia

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    Post  B'LAN T'SERA Tue Jul 21, 2009 12:02 pm

    imo, if you have the gear to supplement more resist, DP is not needed.
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    spank you


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    Post  spank you Tue Jul 21, 2009 12:51 pm

    give up your flaming worldly resists! Razz
    Azgalor the Forgoten
    Azgalor the Forgoten


    Posts : 105
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    Post  Azgalor the Forgoten Tue Jul 21, 2009 4:18 pm

    Luongo wrote:I like using the DP because of the resist bonuses so I can resist some HP and get the extra attacks in there and try to resist some insects. if they weild a wand then I can resist them as well and try not to die.


    I try to evade resist needs. Also HP is NOT something you wanna resist. HP is counterable with APO and high stam + stun DED. FS is a DED victim most of the time. So resist is kinda a bad investment if you know how to dodge using it. I have a pair of resist + sta fists now just in case.
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    Luongo


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    Post  Luongo Tue Jul 21, 2009 4:54 pm

    Well with my loadout for ambush my speed is only 96 and PRE is about 80 so I don't get alot of resist so I need DP to get the extra resist. and if I can resist the HP that would mean they can't hit me because my dodge % is right around 70% and with smoke screen with 40% well...... but the key for me to beat them is for them to not hit me so my ambush will do the rest.
    Azgalor the Forgoten
    Azgalor the Forgoten


    Posts : 105
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    Post  Azgalor the Forgoten Tue Jul 21, 2009 5:12 pm

    Luongo wrote:...my speed is only 96 and PRE is about 80 ...

    Dude. There's no way on earth I can explain exactly how wrong that loadout is. You need a good STR/SPD/PER ratio to deal damage else your dodge is worthless. Also, do you ever crit?


    Look at mine:

    Strength 191
    Speed 238
    Intelligence 8
    Perception 209
    Stamina 234
    Resist 39
    Health 2536
    Armor Class 1276
    Resistance 19%

    Dodge 31%
    Absorb 46%
    Constitution 4%
    Weapon
    Damage 66 - 149
    Weapon
    Damage 55 - 149
    Hit Bonus 1%
    Critical 27%
    Extreme 5.9%
    Precision 246
    B'LAN T'SERA
    B'LAN T'SERA


    Posts : 104
    Join date : 2009-07-16
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    Post  B'LAN T'SERA Tue Jul 21, 2009 9:39 pm

    Luongo wrote:Well with my loadout for ambush my speed is only 96 and PRE is about 80

    ew, dude!

    you're going to want speed and perception to be atleast 200, and strength to be atleast 300 (inc fort bonus) to get some decent hits/crits in.

    you should be able to attain that easily (inventory permitting) and there's a heap gear out there that's let you get some decent dodge and resist too so you can tweek it and get some more of what u want yet keep the general stat line.


    and yeah, resisting HP is bad unless ur running DED, so ur hits will weaken them, negating the armor nerf u get for the resist
    Azgalor the Forgoten
    Azgalor the Forgoten


    Posts : 105
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    Post  Azgalor the Forgoten Tue Jul 21, 2009 11:21 pm

    http://www.duels.com/fights/narrate/221635638

    Here. Check turns 4 and 5. Even with your big dodge I still hit you.
    RGM
    RGM


    Posts : 58
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    Post  RGM Tue Jul 21, 2009 11:47 pm

    Azgalor the Forgoten wrote:Check turns 4 and 5. Even with your big dodge I still hit you.

    So you hit him because you have AO? Very Happy
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    Yelana


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    Post  Yelana Wed Jul 22, 2009 1:55 am

    not bad ideas Smile
    Azgalor the Forgoten
    Azgalor the Forgoten


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    Post  Azgalor the Forgoten Wed Jul 22, 2009 5:38 am

    RGM wrote:
    Azgalor the Forgoten wrote:Check turns 4 and 5. Even with your big dodge I still hit you.

    So you hit him because you have AO? Very Happy

    Yep. AO is a really nice idea. If you do the math it adds up to a really nice bonus. My hit% is 1.

    So on my first miss it adds (100 - 1)/4 = 24,75% hit. So my hit becomes 25,75% in my first miss.

    Second turn it adds (100 - 25,75)/4= 18.56% hit. My hit becomes 44,31 .

    Third turn it adds (100 - 44,31)/4=13.92% hit. My hit is now 58.23. So I have more than 50% chance to hit you now. On a APO with loads of attack granting actions this is certain death.


    Also this is why I love my build : http://www.duels.com/fights/narrate/221960632
    Azgalor the Forgoten
    Azgalor the Forgoten


    Posts : 105
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    Post  Azgalor the Forgoten Sat Aug 01, 2009 11:29 am

    Proof that AO works against dodge: http://www.duels.com/fights/narrate/224185190

    Just think of his ridiculous amount of dodge.
    RGM
    RGM


    Posts : 58
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    Post  RGM Sat Aug 01, 2009 12:46 pm

    I'm liking your Ambush build more and more. Very Happy

    And people keep saying that Hit% does nothing? Weird...

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